Raja the Enchanter |
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Val | Char | Cost | |||||
10 18 15 11 15 14 17 10 11 11 3 5 30 24 |
STR DEX CON BODY INT EGO PRE COM PD ED SPD REC END STUN |
0 24 10 2 5 8 7 0 9 8 2 0 0 0 |
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Cost | Powers and Talents | END | |||||
40 | Sense Magic, at Range, 360 degrees, Targeting. (The sense detects any enchanted items and any creatures currently under the effects of magic, including summoned creatures.) | 0 | |||||
7 | Life Support (Self-contained Breathing), Costs END | 1 | |||||
44 | Ring of Raja: IAF, 20-point Power Point Pool, No skill Roll, Can change Powers as 0 Phase Action. | var | |||||
22 | Magic Artifact Pool, 18 points, Requires Occultist Skill roll, OAF (artifacts), can only change in laboratory. | var | |||||
6 | Legs of the Fly: Clinging, STR 16, Requires Skill Roll, 1 Phase Activation Time. | 0 | |||||
12 | Stairs of the Fakir: Flight, 6", No extra knockback, character can "brace" himself against the air and otherwise act as if he is on solid ground, Requires Skill Roll, 1 Phase Activation Time. | 2 | |||||
20 | Madame LaVeau's Doll: 11d6 Ego Attack, +6 Combat skill levels to this attack, OAF (doll), Activation time: 1 day, Requires Skill Roll, Doll must have personal item from victim incorporated in it. | 11 | |||||
6 | Deep Reading: 6d6 Telepathy, cannot send messages, Activation time: 5 minutes, Requires Skill Roll, OAF: Tarot Deck | 3 | |||||
40 | Form of a Ghost: Desolidification, Can desolidify individual body parts, Activation time, 5 minutes, Requires Skill Roll | 0 | |||||
5 | Occult Workshop, base, 8 hexes, Occultist roll at 12, Disguise roll at 13, Concealment roll at 14. | 0 | |||||
Cost | Skills and Perks | Roll | |||||
3 | Occultist | 12 | |||||
3 | Contortionist | 13 | |||||
7 | Forgery | 13 | |||||
3 | Lockpicking | 13 | |||||
3 | Sleight of Hand | 13 | |||||
5 | Security Systems | 13 | |||||
3 | Stealth | 13 | |||||
5 | Animal Handler | 13 | |||||
7 | Disguise | 13 | |||||
3 | Acting | 12 | |||||
3 | Persuasion | 12 | |||||
5 | Well-Off | na | |||||
100+ | Disadvantages | ||||||
10 10 15 |
Psychological Limitation: Obsessed with magic Public Identity Weirdness Magnet |
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OCV:6DCV:6 ECV:5Phases:4,8,12 |
Raja Katar (he legally changed his name from something painfully mundane) is a professional magician with a serious interest in the occult. From an early age he was obsessed with the idea of real magic. As a child he began to research the occult and play around with the stereotypical crystal ball, tarot cards, and palm reading. After several years he actually was able to glean some small amount of true occult knowledge and a great deal of simple chicanery. As Raja the Enchanter, he became one of the top 5 stage magicians in the world. His life changed permanently when, while on a command performance to the Dalai Lama, he discovered a ring that he recognized as an intensely powerful artifact.
Raja is very often involved in Power Complication subplots due to his constant dabbling in the supernatural. He occasionally finds his new life as a Mystery Man interferes with his schedule of world-class prestidigitator and escape artist. Raja also refuses to go into any detail as to the specifics of how he was able to acquire his ring after discovering it.
Raja dresses as a typical formal stage magician in top-hat and tails. However, one distinct feature is that he wears a great deal of gaudy costume jewelry to camouflage the Ring of Raja from the eyes of the uneducated. He eschews anything that resembles a "costume" or a mask, but he does admit that superheroes can come in handy when a vampire comes knocking at your door.
Alter Ego: Raja Katar | Occupation: Stage Magician |
Known Relatives: none | Group Affiliation: None |
Base of Operations: New York City | Height: 6' 0" |
Weight: 180lbs | Eyes: Brown |
Hair: Brown | ![]() |
Without this magic relic, Raja can perform small feats of true magic, such as sensing arcane energies and researching and casting occult rituals, but with the ring, which he has modestly named, "The Ring of Raja", he is capable of true Sorcery.
Over time, he has equipped himself with an excellent laboratory and occult research library, which permits him to carry about a few potions of virtually any imaginable effect. His favored rituals include walking on walls, the dreaded voodoo doll, and his masterpiece, which permits him to actually pass through bonds.
He is also a highly-skilled stage magician and escape artist, which means he has all the skills of a top-flight sneak-thief. As part of this training, he has refined his breath-holding ability, which he has further enhanced through magical research.